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1 Crystal Animations: Large bump-date on Tue 5 Jan 2010 - 7:12

TrinityFlash


Custom stick test

Nameless madness

The mad adventure: Note, this one is long so it's not as good in quality as the others, also, it's going to be continued.
Click here to view it; I had to upload it to imageshack and post a link because Imgserv wouldn't let me post such a long animation. :(
I'll add more as they're made!



Last edited by CrystalMike on Mon 16 Aug 2010 - 17:26; edited 9 times in total (Reason for editing : Added another animation.)

2 Re: Crystal Animations: Large bump-date on Tue 5 Jan 2010 - 8:44

Minty


Moderator
Moderator
Cool
However, please just edit your first post rather than double posting. This is fine if people have commented, and you're saying that you have updated your post, but at this point, just edit it and post a reply to say your have updated it, thanks

3 Re: Crystal Animations: Large bump-date on Tue 5 Jan 2010 - 8:59

TrinityFlash


Sam wrote:Cool
However, please just edit your first post rather than double posting. This is fine if people have commented, and you're saying that you have updated your post, but at this point, just edit it and post a reply to say your have updated it, thanks

Sure. :)
--EDIT--
I can't delete it. -_- Sorry!

4 Re: Crystal Animations: Large bump-date on Tue 5 Jan 2010 - 12:14

Minty


Moderator
Moderator
mikey1105 wrote:
Sam wrote:Cool
However, please just edit your first post rather than double posting. This is fine if people have commented, and you're saying that you have updated your post, but at this point, just edit it and post a reply to say your have updated it, thanks

Sure. :)
--EDIT--
I can't delete it. -_- Sorry!

Magic :o

5 Re: Crystal Animations: Large bump-date on Tue 5 Jan 2010 - 13:37

Sumfink


Moderator
Moderator
Mod magic mitigates many malignant messages. Try saying that 5 times fast.

Anyways, ontopic.

Not much I can say about your anims, as spritework is somewhat foreign to me. I do realize that you are limited by a lack of sprites, but try improving the transitions between positions/moves. A bit more easing would also work wonders.

And is it just me, or does it seem like there's a frame missing from the run loop?

6 Re: Crystal Animations: Large bump-date on Tue 5 Jan 2010 - 16:58

TrinityFlash


sumfink wrote:Mod magic mitigates many malignant messages. Try saying that 5 times fast.

Anyways, ontopic.

Not much I can say about your anims, as spritework is somewhat foreign to me. I do realize that you are limited by a lack of sprites, but try improving the transitions between positions/moves. A bit more easing would also work wonders.

And is it just me, or does it seem like there's a frame missing from the run loop?

Must be you. xD
Every sprite is there. all numbered as well. There is no possible way I missed one... and thanks for the tip on easing. Easing in sprite-fights isn't easy at all... but I'll try. :)
-EDIT-
Um... there really is a sprite missing. :(
The guy who made the sheet didn't add the sheets in order... -_-
Sprite-sheet maker = FAIL!
I'll have it fixed when I have time. Or just make a new one... that'd be easier.

7 Re: Crystal Animations: Large bump-date on Wed 6 Jan 2010 - 15:53

Reptile


awesome.. ive never use'd sprites, except for when we had to make that shoop da woop thingy..

8 Re: Crystal Animations: Large bump-date on Wed 6 Jan 2010 - 17:01

TrinityFlash


Here is a new one.. it is just a test for my new best sprite......... Shadow The Hedgehog! I am a huge shadow the hedgehog fan! :)
Here it is:
Quick Trivia: Who wins? Shadow or his clone?

9 Re: Crystal Animations: Large bump-date on Wed 6 Jan 2010 - 23:53

Rogue 77


Shadow the Hedgehog is one of my favorite characters as well. And the original is the one who wins.

10 Re: Crystal Animations: Large bump-date on Sun 31 Jan 2010 - 13:58

TrinityFlash


Update:
sorry for the 24-day bump. It is better than making a new topic... right?

11 Re: Crystal Animations: Large bump-date on Mon 1 Feb 2010 - 3:29

Bloodshed111091


Yes, bumping your own topics is allowed (if it's for an update),

That walk is way too stiff. Bend the limbs more.

12 Re: Crystal Animations: Large bump-date on Fri 26 Feb 2010 - 19:54

TrinityFlash



I really have to make these more... :)
Sorry for the huge Break... It is just a test for my new, yet most epic, mario sprite!
Super Fire Mario!!

13 Re: Crystal Animations: Large bump-date on Sat 27 Feb 2010 - 1:35

Sumfink


Moderator
Moderator
You made those sprites? Cool. I guess Mario took some tips from Sonic.

And nice walk loop too, only thing I can say is to work on stiffness and keep it up. :D

14 Re: Crystal Animations: Large bump-date on Sat 27 Feb 2010 - 3:56

TrinityFlash


No... I didn't make the sprites... I never have. :cry: Bet hey, I send the creator an email of how awesome they are when I take them! (I only take the best sprites)

15 Re: Crystal Animations: Large bump-date on Sat 27 Feb 2010 - 14:00

Bloodshed111091


Hey, just so you know, sprite work (not animating with them, I mean creating them) is really easy. It's basically just making 8-bit figures. Check out some 8-bit tutorials. It's incredibly easy, and I bet you'd have a lot of fun with it.

Your sprite animating has improved though, good job.

16 Re: Crystal Animations: Large bump-date on Sun 28 Feb 2010 - 0:51

TrinityFlash


Thank you! :D
To me, there is no better feeling than somebody telling me I have improved... ^_^
BTW, I am working on that sprite (I call him SUPER-FIRAGA-MARIO!!) fighting super sonic... I just can't seem to find a sprite of him flying. (Maybe I should take your advice...)

17 Re: Crystal Animations: Large bump-date on Sun 28 Feb 2010 - 13:59

TrinityFlash


sorry for the double post, but bump/update! Bumpdate!

It started as a test, but now it is possibly my best sprite fight ever!
(I am thinking of making a video out of it... what do you think?)

18 Re: Crystal Animations: Large bump-date on Tue 2 Mar 2010 - 1:18

Bloodshed111091


Quite cool, I must say. Good job. The transformation into the flaming spin is really awesome, and smooth.

But yeah, I'd highly recommend it. As you like Sprite work, it's going to be hard to improve on if you don't make your own, as it will look choppy and what not. Generally there's not much detail in a Sprite, so it doesn't take long to make exactly what you need. Plus, if you ever do it again in the future, you will already have it can use it again. That is the beauty of 8-bit work.

19 Re: Crystal Animations: Large bump-date on Tue 2 Mar 2010 - 9:27

TrinityFlash


Great! BTW, I am making a movie out of this... I am making it a lot longer before, though. I know quality is more important than quantity, but quantity is a factor. :!:
--Edit 1--
Well blood, I took your advice. I realized I stink at 8-bit making... :oops:
I can recolor, resize, and even remake sprites perfectly, but when it comes to making them, well... let's just say I am glad I'm not getting paid for this. :P
--Edit 2--
I have made it into a video! With audio! :lol:



Last edited by mikey1105 on Tue 2 Mar 2010 - 14:10; edited 2 times in total (Reason for editing : Edit 2!)

20 Re: Crystal Animations: Large bump-date on Thu 4 Mar 2010 - 0:35

Bloodshed111091


mikey1105 wrote:Great! BTW, I am making a movie out of this... I am making it a lot longer before, though. I know quality is more important than quantity, but quantity is a factor. :!:
--Edit 1--
Well blood, I took your advice. I realized I stink at 8-bit making... :oops:
I can recolor, resize, and even remake sprites perfectly, but when it comes to making them, well... let's just say I am glad I'm not getting paid for this. :P
--Edit 2--
I have made it into a video! With audio! :lol:



No one starts out awesome. Lol. Read some tutorials.

21 Re: Crystal Animations: Large bump-date on Thu 4 Mar 2010 - 0:38

Sumfink


Moderator
Moderator
I HATE when people use over half the movie for credits to make it seem longer. Don't.

You didn't add anything new, so I don't have anything else to say.

22 Re: Crystal Animations: Large bump-date on Mon 16 Aug 2010 - 3:33

TrinityFlash


Large bump-date.

Not much to say, I made it to test my custom-stick ability. :P

23 Re: Crystal Animations: Large bump-date on Tue 17 Aug 2010 - 4:33

Pivotphone


i love the orgionality of the cutsom sticks

24 Re: Crystal Animations: Large bump-date on Tue 17 Aug 2010 - 6:02

Frisal


Nice sarcasm thar. Foo'.

Uhm. It wasn't that original, but it's nice to see people making their own stickz. xD

25 Re: Crystal Animations: Large bump-date on Tue 17 Aug 2010 - 6:17

Pivotphone


not sarcasm and it more origional than two stick people fighting then use some downloaded beams

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